Anderson Street: 360° VR Experience (Case Study)
A detailed look at how we build immersive 360 VR walkthroughs—from plan review and grayscale modelling to photoreal rendering and 360° tour preparation for architectural and property presentations.
A detailed look at how we build immersive 360 VR walkthroughs—from plan review and grayscale modelling to photoreal rendering and 360° tour preparation for architectural and property presentations.
The Anderson Street case study highlights a typical workflow used for 360 VR experiences in architectural visualisation—helping teams communicate spatial flow, finishes, and atmosphere through an immersive 360° view.
If you’re comparing formats, this type of experience is often used alongside photoreal 3D renders, 3D floor plans (if applicable on your site), and architectural walkthrough animations for presentations and marketing-ready assets.
For industry-specific work, see: Architects, Interior Designers, Commercial Spaces.
Below is the end-to-end process used for this project—structured for clarity so architects, builders, and stakeholders can understand what happens at each stage of a 360 VR walkthrough.
We begin by understanding objectives, audience needs, and the experience requirements for the 360° tour.
Project plans, material specifications, and colour schedules are reviewed to align the visual direction with the design intent.
A grayscale model is developed to confirm composition, key structural elements, and spatial flow before detailing.
A white render helps finalise the selected view and camera direction—keeping focus on form and layout.
Textures, materials, and lighting are introduced, followed by post-processing such as colour grading and visual refinement.
Updates are applied based on feedback, and versions are shared for review until the output aligns with expectations.
Final high-quality renders are prepared and optimised to support smooth 360° viewing across devices and platforms.
The completed immersive experience is packaged for handover and intended viewing environments.
Want to compare formats? Browse: 360 VR • Architectural Animation • BIM Modelling • Product Visualisation.
A 360° VR experience can support multiple phases—from concept reviews to stakeholder presentations—especially when the goal is to help viewers understand a space beyond static imagery.
Looking for location-specific visualisation? Melbourne, Sydney, Brisbane and Perth pages are linked above, and you can also explore the Our Works gallery for more examples.
A 360° VR walkthrough lets the viewer look around freely from a chosen viewpoint (or multiple viewpoints), while an architectural animation is a guided sequence (flythrough/walkthrough) that plays like a video. Many projects use both depending on presentation needs.
Yes. A typical visualisation set may include photoreal 3D renders for hero images, 3D floor plans for layout clarity, and 360 VR for immersive understanding of space and finishes.
Common inputs include architectural drawings, reference images, material specifications, and colour schedules. These inform modelling, view selection, lighting, texturing, and the final 360° tour preparation.
We work with teams across Australia depending on project needs, including Melbourne, Sydney, Brisbane, Perth, and other major and regional locations.
Share your drawings and references, and we’ll suggest a suitable visualisation approach—360 VR, 3D renders, floor plans, animations, or a combination—based on your presentation goal.